FIELD and GAME FEDERATION of AUSTRALIA Inc.

February 2006

International Rules of Compak

TABLE OF CONTENTS

   

A – RULES CONCERNING THE ACTIVITY

 

1 – GENERALITIES

 

2 – SHOOTING INSTALLATION

 

2.1 – Trajectories

 

2.2 – Traps

 

2.3 – Triggering systems

 

2.4 – Targets

 

2.5 – Definition of doubles

 

2.5.1 – Doubles on Report

 

2.5.2 – Simultaneous Doubles 

 

2.5.3 – Rafale Doubles

 

2.6 – Shooting stands

 

3 – ARMS AND AMMUNITION

 

3.1 – Guns

 

3.2 – Ammunition

 

3.3 – Hearing protection

 

3.4 – Safety glasses

 

4 – ROUNDS

 

4.1 – Shooting rounds

 

4.2 – Menu or Order of firing

 

4.3 – Squads

 

4.4 – Shooting sequence for a round

 

5 – JUDGING TARGETS

 

5.1 – The target is declared “ONE”

 

5.2 – The target is declared “ZERO”

 

5.3 – Case of “NO TARGET”

 

5.3.1 – Due to Guns and Ammunition

 

5.3.2 – Due to the Targets

 

5.3.3 – Bad Weather

 

6 – SAFETY RULES

 

B – RULES GOVERNING COMPETITIONS

 

1 – JURY

 

1.1 – Constitution of the Jury

 

1.2 – Role of the Jury

 

1.3 – Appeal jury

 

2 – LAYOUTS

 

3 – PRACTICE

 

4 – REFEREES

 

5 – DRESS

 

5.1 – Personal dress

 

5.2 – Numbers

 

6 – LATE ARRIVAL OF A SHOOTER

 

7 – TESTING GUNS

 

8 – BORROWING A GUN

 

9 – USE OF A GUN BY SEVERAL SHOOTERS

 

10 – REFEREEING AND PENALTIES

 

10.1 – Shooters absent at the time of calling

 

10.2 – Firing time

 

10.3 – Refusal of a target

 

10.4 – Shooting a target after a “NO TARGET” call

 

10.5 – Malfunctioning of a gun or ammunition

 

10.6 – Penalties

 

11 – SANCTIONS

 

12 – SHOOT-OFFS

 

13 – SCORE SHEET

 

DEFINITIONS

 

ANNEX – SCORE SHEET

 

 

CHAPTER 1: GENERALITIES

Compak® Sporting is a sporting activity involving clay pigeon shooting.  

“Compak® Sporting” is a protected, registered trademark with sports rules, owned by F.I.T.A.S.C.     

CHAPTER 2:  SHOOTING INSTALLATION

The area is delimited by a rectangular zone over which the targets must travel, 40 m wide and 25 m deep.

Whenever possible, this zone must be marked out on the ground by four stakes about 50 cm high, with a pennant, to make work easier for those setting trajectories, as seen in a clockwise succession, and starting from the left, the sides are: AB-BC-CD-DA.

There must be at least six (6) trap machines.

The position of the traps can be determined freely, provided that the targets launched do not represent a danger for the shooters, the referees, the staff or the spectators, even in the event of a No TARGET.

In the event that a trap is located behind the shooting positions, it must be placed at least 4 m higher than the shooting stands.

When there is no wind, all the targets must pass over the rectangle ABCD in at least one point of their trajectory.

There are five shooting stands.

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2.1     Trajectories (see the plan of the installations)

They must be as varied as possible:

Rising, falling, receding, approaching, lofted, rabbit, etc.

It must be possible to shoot twice at each single target from each of the five shooting stands, in full safety for the shooters, the referees, the staff and the spectators.

A Compak® Sporting competition includes two types of trajectories:

Compulsory trajectories:

·        A trajectory from left to right crossing sides AB and CD.

·        A trajectory from right to left crossing sides CD and AB.

·        A receding trajectory crossing side BC.

The trap installations can be of two types:

1)       Either a trench installation in front of the shooting stands,

2)       Or a raised installation behind the shooting stands.

Free trajectories:

These are determined by the organizer, and depending on the lie of the land.

2.2     Traps

A Compak® Sporting competition uses at least six traps.

These traps can be manual, semi-automatic or automatic.

They must be given letters (A, B, C, D, etc.) or numbers (1, 2, 3, 4, etc.) from left to right, and each position must be clearly indicated by a board showing the corresponding letter or number.

2.3     Triggering systems

The traps can be triggered either manually, via a remote control system, or using a sonopull type system.

In all cases, the clay pigeon must be released within in a time lapse of 0 to 3 seconds after the shooter’s call. In the case of a sonopull, the latter must be fitted with a time delay system.

2.4     Targets

All types of targets can be used, whether standard or special (battue, bourdon, mini, rabbit, rocket, etc.).

The colour of the targets must be selected to ensure that they are as distinctly visible as possible, depending on the surroundings.

2.5     Definition of doubles

2.5.1    Double on report:

Two targets thrown from one or two different traps, the first one is triggered by the shooter, and the second is triggered by the shot fired at the first target and thrown within a time lapse of 0 to 3 seconds.

2.5.2    Simultaneous double:

Two targets thrown at the same time from one or two different traps at the shooter’s call.

 

2.5.3    Rafale double:

Two targets thrown from the same trap, with the first one triggered by the shooter and the time lapse for the second depending on the machine reloading cycle.

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2.6     Shooting stands                 

The five shooting stands are made up of 1m x 1m squares, lined up and set 3 to 5 metres apart, from centre to centre.

The line passing through the fronts of the five shooting stands must be located 4 to 8 metres back from line AD of the rectangle and parallel to it.

Stand 3 must be centred on the base AD of the rectangle.

Firing Angle Limiters (F.A.L.) must be fitted on each shooting stand, to ensure general safety.

The recommended type of  F.A.L. is as shown below, but they can also be designed differently.

In this case they must:

·        Efficiently limit the firing angle to each side,

·        Efficiently limit the vertical firing angle,  

·        Prevent the shooters from moving or leaning forward from the stand.

Firing Angle Limiter (Recommended model)

Shooting stand made of coloured P.V.C. tubes, 50 mm, Straight tubes + interlocking elbows.
 
All the lower elements are filled with water or sand, or fixed to the ground.

CHAPTER 3: ARMS AND AMMUNITION

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3.1     Guns

All shotguns are allowed, provided they are not over 12 gauge and the barrel length is not less than 66 cm (26 inches).

Semi-automatic models are also allowed, but the shooter using a semi-automatic have to be careful that the ejection of the spent cartridges does not disturb the other shooters.

Two cartridges at most can be loaded at any time.

Straps and slings are forbidden on all shotguns.

All complete or partial changing of shotguns, mobile chokes or barrels is forbidden in the course of a given round.

It is authorized between rounds.

3.2     Ammunition

The ammunition used during Compak® Sporting competitions is limited to 28 grams of lead (tolerance of + 0.5 gram).

The shot must be round and its diameter is limited to 2.5 mm (tolerance of + 0.1 mm).

ALL LOADING OF FIREWORKS, MIXTURES of SHOT of DIFFERENT diametErs, SHAPES or GRADES ARE strictLY FORBIDDEN IN THE CARTRIDGE.

The use of black powder or tracer cartridges is forbidden.

3.3     Hearing protection

The shooters, referees, staff and members of the public on or near a Compak® Sporting event must wear hearing protection.

3.4     Safety glasses

The shooters, referees and staff must wear safety glasses.

Under exceptional circumstances, in the event of  rain or snow, if the shooter or the referee consider that they are hampered by wearing glasses when shooting or judging the targets correctly, they can remove them, entirely at their own risk.

CHAPTER 4: ROUNDS

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4.1     Shooting rounds

A round is made up of 25 targets, i.e. 5 targets per shooting stand under one of the following formulas:

·           Five (5) single targets,

·           Three (3) single targets and one (1) double,

·           A (1) single target and two (2) doubles.

It is recommended to use different formulas from one Compak® Sporting event to another.

The single targets, together with the simultaneous and rafale doubles, are presented to the shooters only one time to the first squad each day.

 

 

4.2     Menu or order of firing at the targets

The firing menus are stationd at each stand, in such a way that the shooter can read them easily.

The single targets on the menus can be selected in any order for the machines.

The first target of each double has to be the last target shot at from the previous stand.

If the squad has less than six shooters, the last target of the empty station must be shown at the following shooter.

Example of a menu for a round (3 singles and 1 double):

 

Stand 1

Stand 2

Stand 3

Stand 4

Stand 5

 

A

B

C

D

E

Single

D

C

B

E

F

Single

B

F

E

A

D

Single

D+A

A+F

F+C

C+B

B+E

Double

This is just an example but all the combinations are possible, provided that they comply with the rules set out above.

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4.3     Squads

Squads are made up of 6 shooters at most.

4.4     Shooting sequence for a round

Shooters position :

 

6 Shooters

1st round

Station 1

Shooter 1

Station 2

Shooter 2

Station 3

Shooter 3

Station 4

Shooter 4

Station 5

Shooter 5

Wait

Shooter 6

 

 

 

 

2nd round

Station 1

Shooter 6

Station 2

Shooter 1

Station 3

Shooter 2

Station 4

Shooter 3

Station 5

Shooter 4

Wait

Shooter 5

 

 

 

 

3rd round

Station 1

Shooter 5

Station 2

Shooter 6

Station 3

Shooter 1

Station 4

Shooter 2

Station 5

Shooter 3

Wait

Shooter 4

 

 

 

 

4th round

Station 1

Shooter 4

Station 2

Shooter 5

Station 3

Shooter 6

Station 4

Shooter 1

Station 5

Shooter 2

Wait

Shooter 3

 

 

 

 

5th round

Station 1

Shooter 3

Station 2

Shooter 4

Station 3

Shooter 5

Station 4

Shooter 6

Station 5

Shooter 1

Wait

Shooter 2

 

 

 

 

6th round

Station 1

Shooter 2

Station 2

Shooter 3

Station 3

Shooter 4

Station 4

Shooter 5

Station 5

Shooter 6

 

5 Shooters

1st round

Station 1

Shooter 1

Station 2

Shooter 2

Station 3

Shooter 3

Station 4

Shooter 4

Station 5

Shooter 5

2nd round

Station 1

Empty

Station 2

Shooter 1

Station 3

Shooter 2

Station 4

Shooter 3

Station 5

Shooter 4

Wait

Shooter 5

 

 

 

 

3rd round

Station 1

Shooter 5

Station 2

Empty

Station 3

Shooter 1

Station 4

Shooter 2

Station 5

Shooter 3

Wait

Shooter 4

 

 

 

 

4th round

Station 1

Shooter 4

Station 2

Shooter 5

Station 3

Empty

Station 4